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Bungie Apologizes Again For Another Destiny 2 Mis-step

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This is getting old. Bungie is again apologizing to gamers for yet another stumble for one of the most popular games on the market.

But gamers, specifically those dedicated to the Destiny universe, have to be losing their faith in Bungie and the longevity of Destiny 2 as countless mistakes, errors and other issues continue to plague the game, and the developer.

Bungie admitted this week that it “made some mistakes” by locking access to some high-level content behind the purchase of the game’s first expansion, the Curse of Osiris, and said that it is addressing a number of the most pressing concerns with this week’s patch.

“With Curse of Osiris now live, it’s clear that we’ve made some mistakes with how we have handled content access,” Bungie said in an update.

But is Bungie driving more gamers away with their gross mishandling of Destiny 2? It’s hard to imagine that they haven’t.

“Our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2,” Bungie stated. “This was an unacceptable lapse on our part, and we can understand the frustration it has created.”

Same old story from a developer that has stumbled far too many times and flagged for some shady stuff by even the most devout gamers in the community.

Bungie is revising the trophy/achievement associated with Prestige activities to only reference the Prestige raid and dropping the required power level for the Prestige raid back down to 300 from 330 to allow all players access.

Keep in mind that the update will not address the heroic strike playlist.

Bungie said it is working on future updates to strikes playlist, including “new challenges, new Modifiers, and free access for all players.”

Who is to say that Bungie hasn’t done some irreversible damage to their reputation with the number of issues associated with Destiny 2.

Only time will tell.

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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