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Bungie Apologizes Again For Another Destiny 2 Mis-step

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This is getting old. Bungie is again apologizing to gamers for yet another stumble for one of the most popular games on the market.

But gamers, specifically those dedicated to the Destiny universe, have to be losing their faith in Bungie and the longevity of Destiny 2 as countless mistakes, errors and other issues continue to plague the game, and the developer.

Bungie admitted this week that it “made some mistakes” by locking access to some high-level content behind the purchase of the game’s first expansion, the Curse of Osiris, and said that it is addressing a number of the most pressing concerns with this week’s patch.

“With Curse of Osiris now live, it’s clear that we’ve made some mistakes with how we have handled content access,” Bungie said in an update.

But is Bungie driving more gamers away with their gross mishandling of Destiny 2? It’s hard to imagine that they haven’t.

“Our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2,” Bungie stated. “This was an unacceptable lapse on our part, and we can understand the frustration it has created.”

Same old story from a developer that has stumbled far too many times and flagged for some shady stuff by even the most devout gamers in the community.

Bungie is revising the trophy/achievement associated with Prestige activities to only reference the Prestige raid and dropping the required power level for the Prestige raid back down to 300 from 330 to allow all players access.

Keep in mind that the update will not address the heroic strike playlist.

Bungie said it is working on future updates to strikes playlist, including “new challenges, new Modifiers, and free access for all players.”

Who is to say that Bungie hasn’t done some irreversible damage to their reputation with the number of issues associated with Destiny 2.

Only time will tell.

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Microsoft Unveils Xbox Developer Sustainability Toolkit

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Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.

The Xbox Developer Sustainability ToolKit includes resources that include:

  • Power Monitor tools
  • Certification reports
  • Power consumption dashboards
  • Best practices

Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.

Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.

You can check out the full report right here.

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Epic Games Store Hits $820 Million in Player Spending During 2022

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Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.

According to the data:

The numbers

  • Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
  • Epic cross-platform accounts: 732 million
  • Daily active users peak: 34.3 million
  • Monthly active users: 68 million (up 10%)
  • Total spending, incl. Epic’s games: $820 million (down 2%)
  • Spending on third-party games: $355 million (up 18%)
  • Free games claimed: 700 million
  • Number of new PC releases: 626
  • Total library of PC games: 1,548 (up 68%)

Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.

Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.

Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”

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California Judge Dismisses Gamers Lawsuit Filed Against Microsoft

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A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.

While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.

It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.

Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.

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