Connect with us

News

Bungie Again Apologizing To Destiny 2 Gamers For Issues

Published

on

Once again Bungie is having to dig itself out of the miserable hole it constantly digs itself into with the issues surrounding Destiny 2, as they are again acknowledging yet another problem that is upsetting gamers.

Bungie’s fractured relationship, and the destroyed trust, with it’s Destiny community continues to deteriorate, with the latest issues coming with the re-introduction of the ‘Three of Coin’ perk that accompanied Xur last Friday.

The ‘Three of Coin’ is intended to provide gamers additional probabilities of seeing rare loot such as Exotics engrams drop after completing specific events such as Crucible, Raids, Strikes, etc.

Bungie never provided details on the nature of the buff and players are questioning it’s purpose.

Over the past weekend gamers started complaining that the Three of Coin buff did not work at all.

Redditor Brknsymtry documented his issues with the perk on the Destiny Reddit page stating he spent “nearly 16 hours”  only to see just two exotics, both of which dropped without the Three of Coins buff being utilized.

“This is clearly bugged and there is no way the frequency would be this low or just flat out not there,” said Brknsymtry. “I tried heroic and non heroic strikes, all of crucibles playlists, trials, and public events. Not one.” It’s gotten to the point where some people simply don’t take Bungie’s statements at face value anymore.

Bungie admitted the issue in their latest forum post, stating that they “found that Heroic Strikes do not currently grant higher chances for Exotics when using Three of Coins consumables, compared to Vanguard Strikes.”

Bungie said it plans to fix this issue in “early 2018,” and added that it “will continue to monitor and forward feedback concerning this feature throughout the holiday season.”

Bungie went on to explain the purpose of the Three of Coin perk:

“When players use a Three of Coins consumable, this provides a 50% increase to the base chance of being rewarded an Exotic Engram upon activity completion. Using this consumable does not guarantee an Exotic reward upon completing a set number of activities — but rather increased chances upon each activity completion.”

Players are also reporting issues with the Fated Engram, an expensive item sold by Xur that is guaranteed to turn into an exotic item that you don’t already have.

Now, multiple players are saying that they’ve spent their shards on a Fated Engram only to recieve an item that they already have.

Bungie took to Twitter to say that it is “investigating reports that some players have received duplicate Exotic rewards from Fated Engrams.”

 

Comments

Business

Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

Published

on

twitch news

Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

Continue Reading

Business

Microsoft Bringing Four Games to Rival Consoles

Published

on

microsoft

Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

Continue Reading

Business

Sega’s Revenue See Rise to $27 Billion

Published

on

Sega

Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

Continue Reading

Trending