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BlueHole Addresses PUBG Anti-Cheat Patch Issue

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The team behind PlayerUnknown’s Battlegrounds is having to do some damage control after a recent patch intended to implement anti-cheat measures ended up pretty much breaking the game for players.

Players took to outlets such as Reddit to complain about how the update kicked them and banned them from games without them actually doing anything wrong, although that argument is a little weak.

But it appears that the team actually saw the issue of players, who are not doing anything wrong, get banned from the game.

BlueHole isn’t adding a patch to fix the path, instead they are telling gamers this:

“We released a patch yesterday without going through any maintenance to add some new anti-cheat features.

However, we know that some players are having compatibility issues, causing the game to crash or are unable to launch the game.

We are doing our best to resolve this issue. With the issue that is related to the game not launching, we are checking for any conflict between anti-cheat solutions and other programs.

If you are having a Xenuine related error messages or an issue that is related to the game not starting, please use the following method so that we can further investigate this issue. 

Go to Start -> Run -> Enter “msinfo32”-> file -> export -> enter a file name and click save. Please upload this file to the following forum thread, we will then forward all files to our development team for investigation.

We will not be removing our recent patch in order to keep blocking cheats effectively.

For now, if nothing happens after trying to launch the game, please add both tslgame and tslgame_BE to the exception list in your anti-virus software  (e.g. Trend Micro Internet Security, Avast).

We will try to keep you updated with new solutions to other issues as well.

We sincerely apologize for the inconvenience.”

 

BlueHole may be digging a hole with their many issues that include patches not doing what they are intended to do, the banning issue, a frustrated player base , and this current approach that may not sit well with a lot of people.

 

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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CVC Capital Partners, Haveli Investments Acquire Jagex

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Jagex

CVC Capital Partners and Haveli Investments have reached an agreement to acquire RuneScape developer Jagex from Carlyle Group, according to Sky News.

While financial terms of the acquisition were not disclosed publicly, the Sky News report indicates that CVC was planning to spend £900 million on the purchase of Jagex.

Luxembourg-based CVC Capital Partners is one of the world’s largest private equity firms and Austin-based Haveli Investments is an established games investor.

CVC Capital Partners has previously backed Dead by Daylight creator Behaviour Interactive, London-based Predecessor developer Omeda Studios, and Tel Aviv-based Match Masters studio Candivore.

Jagex has more than 700 staff worldwide, and is best known for its RuneScape franchise and is currently working on the PC and console launch of Scum by Gamepires sometimes in 2024.

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