News
BlueHole Addresses PUBG Anti-Cheat Patch Issue
The team behind PlayerUnknown’s Battlegrounds is having to do some damage control after a recent patch intended to implement anti-cheat measures ended up pretty much breaking the game for players.
Players took to outlets such as Reddit to complain about how the update kicked them and banned them from games without them actually doing anything wrong, although that argument is a little weak.
But it appears that the team actually saw the issue of players, who are not doing anything wrong, get banned from the game.
BlueHole isn’t adding a patch to fix the path, instead they are telling gamers this:
“We released a patch yesterday without going through any maintenance to add some new anti-cheat features.
However, we know that some players are having compatibility issues, causing the game to crash or are unable to launch the game.
We are doing our best to resolve this issue. With the issue that is related to the game not launching, we are checking for any conflict between anti-cheat solutions and other programs.
If you are having a Xenuine related error messages or an issue that is related to the game not starting, please use the following method so that we can further investigate this issue.
Go to Start -> Run -> Enter “msinfo32”-> file -> export -> enter a file name and click save. Please upload this file to the following forum thread, we will then forward all files to our development team for investigation.
We will not be removing our recent patch in order to keep blocking cheats effectively.
For now, if nothing happens after trying to launch the game, please add both tslgame and tslgame_BE to the exception list in your anti-virus software (e.g. Trend Micro Internet Security, Avast).
We will try to keep you updated with new solutions to other issues as well.
We sincerely apologize for the inconvenience.”
BlueHole may be digging a hole with their many issues that include patches not doing what they are intended to do, the banning issue, a frustrated player base , and this current approach that may not sit well with a lot of people.
Console
Microsoft Unveils Xbox Developer Sustainability Toolkit


Xbox has officially unveiled the Xbox Developer Sustainability Toolkit which is aimed to help creators reduce energy consumption and measure carbon emissions during game development processes.
The Xbox Developer Sustainability ToolKit includes resources that include:
- Power Monitor tools
- Certification reports
- Power consumption dashboards
- Best practices
Ubisoft and 343 Industries were named as early users of the Xbox Developer Sustainability ToolKit with 343 Industries able to reduce energy use by 15% without impacting the player experience at all.
Ubisoft and Xbox are co-developing an energy-efficient eco-mode for users.
You can check out the full report right here.
Business
Epic Games Store Hits $820 Million in Player Spending During 2022


Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
The numbers
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
Business
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft


A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
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