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Blizzard’s Geoff Goodman Discusses Torbjörn Rework

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Blizzard’s Geoff Goodman, lead designer on Overwatch,is discussing a rework of Torbjörn and how things are progressing, during an interview with VG247.

“I originally was sort of thinking, ‘Let’s not do anything too massive’,” Goodman tells us, before going on to explain how Torbjörn’s upcoming changes will transform the character in a big way.

“With Torbjörn, the issues we’re trying to solve are that he’s a little overly defensive focused,” Goodman explains. “We need him to be more viable on offense in a non-payload situation. It doesn’t mean he needs to be equal on offense, but we need him at least to not be a troll pick.”

Torbjörn’s power snowballs seem to be the most problematic and he seems ineffective until he set’s down a turret and upgraded it.

“You don’t get to use some of your abilities, your turret’s not as strong, it’s not as much of a threat without your ultimate ready to go,” Goodman said. “It feels like feast or famine with him a lot of time. That’s a thing we’re trying to solve.

“It’s cool when characters have their ultimate and there’s a power spike – being able to use your ultimate at the right time is a big part of the game – but it’s a little too much for him. It does everything, basically.”

The team plans to completely overhaul how Torbjörn’s turrets work.

“Currently, in our internal build, he just tosses it out – not super far, almost like a Tracer Pulse Bomb distance,” Goodman explains. “So you can kind of throw it like that and it deploys itself automatically on level two. It takes a little time to do that but you don’t have to hammer it or anything.

“This plays a lot better on offense – especially because you can run up, throw it in a flank spot and be immediately shooting again and not feel like you have to sit there hammering it. Being able to use that and have an extra threat shooting from the side feels really powerful. We can obviously tune the turret if it ends up being too strong or anything, but that’s the place we’re starting from.”

Molten Core, Torbjörn’s ultimate ability, may not be back as the team is working on a new ultimate when he is re-released.

“We may end up with a completely different ultimate at this point because it ties up too much of his power, but that’s still very much in flux so it’s hard to say,” Goodman says. “First thing we did was try a lot of different takes on Molten Core – maybe we could make it really cheap and take some stuff away from it, we tried it so it only affects the turret and doesn’t give you any buffs, and we tried the reverse so it only affects you.

“We definitely tweaked some of the base ability, so you could reload faster as that was frustrating before – you would run out of ammo in the middle of ulting and you can’t shoot anymore. As of now, I think we’ve decided to move away from Molten Core entirely.”

Currently, there is no specific time table for the rework to take place.

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Patreon Hires Twitch’s Adiya Taylor as New Corporate Communications Lead

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Content creation platform Patreon has officially tabbed Adiya Taylor as their new corporate communications lead, effective in February, according to an official announcement.

Taylor worked for Amazon’s video game streaming platform Twitch for three years in a variety of roles, most recently serving as the company’s senior monetization communications manager prior to her departure.

Taylor’s hiring comes after Patreon brought on Brielle Villablanca as Vice President of communications and creator advocacy back in November 2023.

“I’m thrilled to begin crafting and implementing a communications strategy around policy, trust and safety, product and more,” Taylor said during an official post on the networking platform LinkedIn, adding that she believes Patreon is a “true advocate” for creators.

“I’m looking forward to more storytelling around how we’re fostering fandom so that creators own long-lasting businesses built around their artistry,” Taylor added.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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