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Team Asobi Striving For Unique Game Experience

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Team Asobi

Team Asobi, the team behind Astro’s Playroom which was really fun during the launch of the Playstation 5, is now looking to make games in a very specific way; “We want our games to feel like they’re made in Japan”.

The team was also behind the acclaimed Astro Bot: Rescue Mission for PlayStation VR, and now they aim to move outside the world of virtual reality to do something different.

“Of course [Astro’s Playroom] was a showcase of the DualSense, and a love letter to PlayStation, but one of the goals was: can we live up to making a TV game? A classic non-VR game? And do character controls and all that? Are our skills sufficient?” Team Asobi creative and studio director Nicolas Doucet said, according to GamesIndustry.biz.

“Making a VR game for PS4 means doing PS3 quality-levels in terms of assets, because you’re on a tight [technical] budget. But when you jump to PS5… are we able to go to that level? So we got some confidence out of this.

“It’s very nice to know that whenever a PS5 is bought, Astro is going to get played. It was a big responsibility, because if you make something that’s a little bit without flavour, then you run the risk of making the console feel that way.”

The company is growing, and the expectation is that they will reach around 100 people in the near future.

“We have a current production, and that’s going fine,” Doucet said. “But we want to have another group for R&D, and we want enough in this group to explore as many areas that are interesting. And to potentially start other projects.

“But we’re not giving ourselves any limits. If good people want to join Team Asobi, then we will be willing to talk to them. There is always stuff to do. There is always new projects to begin. We are not limited by any money or time. If we could double the studio just like that, we would find work for everybody.”

Read the entire interview over at GamesIndustry.biz

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Tencent Adds Former Sony Executive Shawn Layden

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Tencent has added former PlayStation executive Shawn Layden to their team, and Layden will now serve as a strategic advisor.

Layden said he is to “advise, assist, and support the team at Tencent as they deepen their activities and commitments within the industry” in an official announcement he made on his LinkedIn page.

“We are at an epoch defining moment in gaming and interactive entertainment. There are many possible roads ahead but only a few are profound, broadening, inclusive, edifying, inspiring, and/or sustainable. I am thrilled to continue this journey of discovery and thank Tencent for the opportunity.”

 

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G2 Esports CEO On Unpaid Leave Following Sharing of Video with Andrew Tate

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G2 Esports

G2 Esports CEO Carlos Rodriguez has agreed to take eight weeks of unpaid leave from the company following the sharing of a video on Twitter of himself partying with controversial creator Andrew Tate, who has been banned on platforms such as YouTube, TikTok, Instagram, and Facebook for violations of terms of services, including instances of hate speech and misogyny.

Rodriguez accompanied the 8-second video that featured Tate and himself with: “Yesterday we celebrated G2’s world championship.” The video prompted immediate backlash which has marred G2 Esports’ 2022 League of Legends European Championship spring season and summer season successes.

Rodriguez fired back at the criticism the video received: “Nobody will ever be able to police my friendships. I draw my line here. I party with whoever the fuck I want.”

G2 Esports issued the following on Sunday: “Last night we failed you. The actions of our CEO spoke a language in stark contrast with the value and the culture G2 lives by and strives for. And for that we apologize.

“Since our creation, we have worked hard to build a safe and inclusive environment to enjoy esports. These are just small steps in the right direction we need to take as a company. We’ll continue to do our best each and every day to improve ourselves and the industry at large.”

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Tencent’s Fanbyte Lays Off Staff

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Fanbyte

Tencent owned media company ‘Fanbyte’ has laid off a number of their staff this week, although the total numbers of those let go is not known.

According to GamesIndustry.biz, editor-in-chief Danielle Riendeau, head of media/editor-at-large John Warren, and features editor Elise Favis were among those laid off, with Riendeau announcing her departure on Twitter.

“Hi friends. I just want to say it’s been a true honor and pleasure to be the editor in chief of Fanbyte. I think we did some special things there! I am…currently looking for work,” she wrote on her page.

Favis also tweeted: “I’ve been laid off from Fanbyte”

“Incredibly proud of everything I got to do there, and with everyone I have worked with — these are the most talented folks in games media, and I’m honored I got to be there while I could.”

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