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Gun Media Teases ‘Project Méliès’ But Fans Shouldn’t Show Interest, And Haven’t

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Earlier this week the developers behind ‘Friday the 13th: The Game’ unveiled their next project, ‘Project Melies’, in a teaser trailer and fans have, rightfully so, ripped apart the game and, more specifically, the developers who mishandled the Friday game from launch to it’s unfortunate, and shady, end.

Now, it is true that the gaming community can be toxic at times, and while I am not exactly a fan of people wishing for any company to go belly up, which would result in people losing their jobs, I fully understand the frustration, and outright anger, towards Gun Media, who has acquired worldwide publishing and marketing rights to Bloober Team’s next game.

All you have to do is read through the comments on the internet, for example: Bloody Disgusting, to see how fans view Gun Media, who essentially pissed away Friday the 13th, left gamers feeling ripped off, and used a lawsuit as a scapegoat in a not so subtle way.

And while toxicity can run rampant, this is not the case. Fans are 100% validated, in my view, to feel this way and boycott a developer who burned bridges with a dedicated community.

Without going into the specifics, because you can easily find this all on the internet, Gun Media left a buggy, often times broken game, and took a shady exit to abandon any promises made, since launch, to have a fully working game.

Sure, demands can be excessive, and workload can be daunting, but Gun Media launched a game that was broken for close to 2 months, barely playable unless you were the lucky few. Still, fans stayed loyal, holding on to the promises of fixes, content (remember Paranoia? Uber Jason?, Gredel map?) only to be left in the dust “because of a lawsuit”. One that didn’t sneak up on Gun Media, one that allowed them to make an exit, an exit that allowed them to shrug their shoulders and say “there is nothing we can do, sorry”.

The team behind Gun Media seem like super-fans of Friday the 13th, they also appear to be friendly, and they probably got in way over their head, but it doesn’t excuse the outcome. It doesn’t permit a “pass” on the gamers who feel slighted, ripped off, and angry.

When bad things play out, the fallout is unforgiving, at times.

The way things played out for Friday the 13th: The Game left Gun Media where they are now. On a rough, difficult, and potentially impossible road to a launch of their new game, and future games, hoping that they can convince gamers, some already burned, to reach in their pockets and hand over money, and trust, in another Gun Media title knowing how things played out.

There is no confidence in the brand.

Had Gun Media dropped all the content they promised, prior to the lawsuit, they could have made a better exit, one that would have still upset fans, but would have fulfilled all of the promises they made to their paying supporters.

Gun Media could have bowed out more gracefully, more transparently, and without a shroud of shadiness, allowing them to drop back from creation and focus on fixing the game, dedicated servers, and keeping a healthy community vibrant.

Instead, the bridge was burned. Torched. Atom bombed. And now, new games, that may be good, are going to be likely shunned because when you burn customers as bad as you did, they remember, and they shop elsewhere.

This could have been handled differently, it deserved to be, but it wasn’t. Your new game could have been well received by your Friday community and success could have been more easily obtainable. Instead, we are here.

As someone who runs this website and is a big fan of the Friday game, also a customer, I made the choice not to embed the trailer. If it interests you, it’s easily found on Youtube, or at the above link to Bloody Disgusting. I just didn’t feel right promoting something to our audience from a developer who burned their community, myself included, in the manner that they did.

It’s a shame. This could of all been avoidable.

I won’t be buying, nor trying out any Gun Media associated projects at this time.

But, go ahead Gun Media, keep hawking your “complete edition” Friday the 13th game to the unsuspecting few. They’ll find out soon enough how things operate.

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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CVC Capital Partners, Haveli Investments Acquire Jagex

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CVC Capital Partners and Haveli Investments have reached an agreement to acquire RuneScape developer Jagex from Carlyle Group, according to Sky News.

While financial terms of the acquisition were not disclosed publicly, the Sky News report indicates that CVC was planning to spend £900 million on the purchase of Jagex.

Luxembourg-based CVC Capital Partners is one of the world’s largest private equity firms and Austin-based Haveli Investments is an established games investor.

CVC Capital Partners has previously backed Dead by Daylight creator Behaviour Interactive, London-based Predecessor developer Omeda Studios, and Tel Aviv-based Match Masters studio Candivore.

Jagex has more than 700 staff worldwide, and is best known for its RuneScape franchise and is currently working on the PC and console launch of Scum by Gamepires sometimes in 2024.

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