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Fear the Wolves Early Access Update Now Out

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Fear the Wolves just launched a new update that is now available in Steam Early Access and will be available once you start up the game.

The update is first dedicated to performance optimization, and players should notice a “significant improvement” during gameplay sessions, according to Steam.

Vostok Games has pledged to continue to optimize to help the game run smoothly and acheive “higher performance on all configurations.” A full release is expected in 2019.

Fear the Wolves update 3 notes

Optimization

  • Teams has been condensing models and creating new LODs to improve performance. Optimization is the top priority, and this will always be worked on throughout Early Access and even post-launch.

New Customization Sets

  • Unlock the Edge and the Gangster sets

In-Game Feats

  • Kill-hungry players will be pleased to know that player and wolf kills are added to the rewards at the end of each match. More difficult kills like headshots, vehicle kills, grenade kills, and melee kills are also rewarded with bonus points.

Spectator Matchmaking

  • You can queue for the next game while spectating

10 Additional Languages

  • French, German, Spanish, Portuguese, Italian, Polish, Chinese (Traditional), Czech, Hungarian and Turkish.  You can now change these directly in game.

Improved visuals

  • Updated anomaly effects, weather effects, and a variety of new shooting VFX

Map Updates

  • Several new points of interests have been added to the map, including complex industrial and urban settings. These dense and complex multi-storied buildings have loot on all levels so be careful and thorough.

Several parts of the map’s topography have been changed, as below:

  • Gas Storage
  • Old Dam
  • Renaissance
  • Concrete Plant
  • Coolers
  • Points of Interest
  • Security Checkpoint
  • RLS Vostok
  • RLS Duga
  • Kopachi

Bug fixes

  • Wolves will no longer spawn in the air or in the ground.
  • Players will no longer fall through the ground when getting out of a vehicle that has been parked on a hill.
  • The Fort 17 pistol will now always have a magazine present inside the gun when seen in 3rd person.
  • Grass should no longer be growing in the air.
  • Various other tweaks and fixes

Quality of life

  • Toggle for movement keys – ADS, Crouch, Walk, Sprint, Hold Breathe
  • Ammo is removed for dropped weapon
  • Increased map precision
  • Compass – By popular demand
  • Evacuation messages were removed, to cause players to pay more attention to when the chopper was arriving
  • Additional sound effects
  • Improved screen effects
  • Fixed overlap between likes and FPS/Ping when turned on
  • Squad radiation status display

 

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Money

Soedesco Acquires Superlumen

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Soedesco

Game publisher Soedesco has officially acquired 100% of the share in Spanish studio Superlumen for a pricetag that has not been disclosed.

Sperlumen, which was founded back i 2015, specializes in virtual reality development, and is the team behind the point-and-click game Desolatium, which is set to make it’s official arrival later this year.

“We strongly believe the acquisition of Superlumen to be a great long-term strategic decision,” Soedesco Ibericá general manager Barnando Hernandez said in an official statement. “The studio has a talented and passionate development team, a strong brand identity and a lot of creative potential which we intend to leave uncompromised as we move forward. We’re looking forward to bringing new IPs and games to our audience in the coming years.”

“After 6 years of developing virtual experiences for prominent Spanish brands, we have decided to focus more on developing our own IP” Superlumen CEO Juan Cassinello commented. “We are eager to work and learn alongside our new colleagues and create the best possible video games for our audience.”

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Microsoft Accuses Sony of Paying Game Devs to Stay Off Game Pass

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Microsoft claims that Sony has been paying video game developers to keep their games off the Xbox Game Pass subscription service offering, according to VGC.

As part of a document sent to Brazil’s Administrative Council for Economic Defense (CADE) to justify its proposed acquisition of Activision Blizzard, the company claimed that Sony actively attempts to “inhibit growth” of Game Pass by trying to prevent content from landing on Game Pass.

“Microsoft’s ability to continue expanding Game Pass has been obstructed by Sony’s desire to inhibit such growth,” the company said in the documents. “Sony pays for ‘blocking rights’ to prevent developers from adding content to Game Pass and other competing subscription services.”

Additionally, Microsoft called Sony’s concern regarding the potential that Call of Duty could become an exclusive Xbox title “incoherent”, pointing to Sony’s own exclusivity strategies related to Playstation.

“It only reveals, once again, a fear about an innovative business model that offers high-quality content at low costs to gamers, threatening a leadership that has been forged from a device-centric and exclusivity-focused strategy over the years,” Microsoft said.

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Money

Sales Drop 15% in Square Enix Q1 Report

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Square Enix

Square Enix, the team behind the classic franchise Final Fantasy, has officially released their financial earnings for the three months ended June 30th, 2022, and numbers demonstrate a drop in sales.

Square Enix’s Digital Entertainment division is comprised of HD Game, MMO, and Mobile/PC browser sub segments as well.

In summary:

  • Net sales: $553 million, down 15.5% year-on-year
  • Profit: $136 million, up 45% year-on-year
  • Digital Entertainment net sales: $397 million, down 23% year-on-year
  • Amusement segment net sales: $89 million, up 27% year-over-year
  • The HD Games subsection generated $89 million, a decrease of 52.2% from the same period last year
  • Mobile/PC Browser games saw a 17% drop year-over-year, clocking $202 million
  • MMOs clocked $104 million, a 20.7% growth year-over-year

Square Enix attributed the decline of HD Games to the lack of game releases for the quarter, while also adding that its MMO Final Fantasy XIV continued to see an increase in its monthly subscribers.

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