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Fear the Wolves Early Access Update Now Out

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Fear the Wolves just launched a new update that is now available in Steam Early Access and will be available once you start up the game.

The update is first dedicated to performance optimization, and players should notice a “significant improvement” during gameplay sessions, according to Steam.

Vostok Games has pledged to continue to optimize to help the game run smoothly and acheive “higher performance on all configurations.” A full release is expected in 2019.

Fear the Wolves update 3 notes

Optimization

  • Teams has been condensing models and creating new LODs to improve performance. Optimization is the top priority, and this will always be worked on throughout Early Access and even post-launch.

New Customization Sets

  • Unlock the Edge and the Gangster sets

In-Game Feats

  • Kill-hungry players will be pleased to know that player and wolf kills are added to the rewards at the end of each match. More difficult kills like headshots, vehicle kills, grenade kills, and melee kills are also rewarded with bonus points.

Spectator Matchmaking

  • You can queue for the next game while spectating

10 Additional Languages

  • French, German, Spanish, Portuguese, Italian, Polish, Chinese (Traditional), Czech, Hungarian and Turkish.  You can now change these directly in game.

Improved visuals

  • Updated anomaly effects, weather effects, and a variety of new shooting VFX

Map Updates

  • Several new points of interests have been added to the map, including complex industrial and urban settings. These dense and complex multi-storied buildings have loot on all levels so be careful and thorough.

Several parts of the map’s topography have been changed, as below:

  • Gas Storage
  • Old Dam
  • Renaissance
  • Concrete Plant
  • Coolers
  • Points of Interest
  • Security Checkpoint
  • RLS Vostok
  • RLS Duga
  • Kopachi

Bug fixes

  • Wolves will no longer spawn in the air or in the ground.
  • Players will no longer fall through the ground when getting out of a vehicle that has been parked on a hill.
  • The Fort 17 pistol will now always have a magazine present inside the gun when seen in 3rd person.
  • Grass should no longer be growing in the air.
  • Various other tweaks and fixes

Quality of life

  • Toggle for movement keys – ADS, Crouch, Walk, Sprint, Hold Breathe
  • Ammo is removed for dropped weapon
  • Increased map precision
  • Compass – By popular demand
  • Evacuation messages were removed, to cause players to pay more attention to when the chopper was arriving
  • Additional sound effects
  • Improved screen effects
  • Fixed overlap between likes and FPS/Ping when turned on
  • Squad radiation status display

 

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Microsoft Bringing Four Games to Rival Consoles

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Microsoft has responded to recent reports that there will be changes to it’s first-party strategy and has confirmed that four game titles will be released on rival consoles.

More specifically, Xbox head Phil Spencer said that ‘Starfield’ and ‘Indiana Jones’ will not be among the four titles heading to other platforms. Both games had a number of candidate platforms, per reports, adding that this is “not a change to our fundamental exclusive strategy.”

“We don’t damage Xbox and we can grow our business using what other platforms have to help us with that,” Spencer said, according to GamesIndustry.biz.  “Looking forward, I think there is an interesting story for us of introducing Xbox franchises to players on other platforms to get them more interested in Xbox. We think there’s a good brand value for Xbox there.”

Xbox president Sarah Bond announced that Activision Blizzard games would begin to be added into Game Pass offerings, starting with Diablo 4, which will be added on March 28th.

Additionally, Bond said that Microsoft is still working on hardware for the future and that their focus regarding the future is “delivering the largest technical leap you will ever have seen in a hardware generation.”

 

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Sega’s Revenue See Rise to $27 Billion

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Sega Sammy has released its financial report for the nine-month period that officially concluded on December 31st, 2023, and that report that demonstrated a rise in overall sales and profit despite a decrease in sales for Sega’s new titles.

That decline was offset by growth in pachislot and pachinko machines, however Sega had lowered its sales forecasts for the full financial year.

Here is a breakdown, courtesy of GamesIndustry.biz.

  • Net sales: ¥349.9 billion ($2.3 billion, up 28.7% year-on-year)
  • Operating income: ¥54.4 billion ($364 million, up 42.4% year-on-year)
  • Ordinary income: ¥57.2 billion ($383 million, up 42.7% year-on-year)
  • Net sales were up 130.3% to ¥120.2 billion ($805 million) in this segment
  • Ordinary income increased by 521.3% at ¥45.7 billion ($306 million).
  • Entertainment Contents segment, which includes video games, net sales were up 4.2% at ¥219.3 billion
  • Profit decreased by 52.5% to ¥19.7 billion ($131.8 million) as a result of weak game sales

You can read a breakdown of the entire report at GamesIndustry.biz here.

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CVC Capital Partners, Haveli Investments Acquire Jagex

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CVC Capital Partners and Haveli Investments have reached an agreement to acquire RuneScape developer Jagex from Carlyle Group, according to Sky News.

While financial terms of the acquisition were not disclosed publicly, the Sky News report indicates that CVC was planning to spend £900 million on the purchase of Jagex.

Luxembourg-based CVC Capital Partners is one of the world’s largest private equity firms and Austin-based Haveli Investments is an established games investor.

CVC Capital Partners has previously backed Dead by Daylight creator Behaviour Interactive, London-based Predecessor developer Omeda Studios, and Tel Aviv-based Match Masters studio Candivore.

Jagex has more than 700 staff worldwide, and is best known for its RuneScape franchise and is currently working on the PC and console launch of Scum by Gamepires sometimes in 2024.

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