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Fortnite’s Latest Update Now Live

The latest update for Fortnite is now live and there are a ton of new tweaks including the arrival of the burst assault rifle along with some other goodies.

Here are the full patch notes:

General Fixes:

  • Standard gamepad configuration has been renamed from ‘Standard’ to ‘Old School’.
  • Slightly increased the texture streaming pool on Xbox One to help prevent blurry textures from occurring.
  • Changed the button mapping for PS4 controllers on Mac to use the Touchpad instead of the Share button to open chat.

Bug Fixes

  • Fixed an issue where the mouse cursor would be hidden on the loading screen for Windows + Mac players.
  • Fixed several causes of rubberbanding when toggling sprint and weapon targeting, which were caused by bugs within those abilities.
  • Fixed text labels being inconsistent on all controller layout screens.
  • Fixed the time spent in match text not updating properly for party members.

Battle Royale 

Weapons + Items 

  • Added Epic and Legendary Burst Assault Rifles.
    • Can be found in Floor Loot, Treasure Chests, Supply Drops, and Vending Machines.
    • Does 32 / 33 damage (Epic / Legendary).
    • Uses Medium Ammo.
    • Uses the same damage fall-off ranges as other Assault Rifles.
  • Added a new foraged item: Apples
    • Consuming an Apple will grant 5 health (up to 100).
    • Can uncommonly be found around certain trees throughout the map.
  • Impulse Grenade drop rate has been increased by 5%.
  • Suppressed Submachine Gun
    • Damage increased by 3.
      • Common is now 20 (was 17).
      • Uncommon is now 21 (was 18).
      • Rare is now 22 (was 19).
    • Increased Accuracy reset speed by 25%.
      • This will decrease the penalty during continuous fire.
    • Increased Damage fall-off range.
      • Fall-off begins at 28 meters (was 24 meters).
      • Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
      • Damage reduced to 75% at 70 meters (was 65% at 50 meters).
      • Damage reduced to 65% at 250 meters.
  • Damage Trap
    • Decreased Damage from 125 to 75.
    • Reset Time decreased from 6 seconds to 5 seconds.
  • Remote Explosives
    • They will now damage all structures within range, whether or not they are visible from the explosion center.
    • Damage radius and throw distance have been increased.
    • Delay between sequential explosions has been reduced from 0.25 seconds to 0.175 seconds.
    • Delay before detonating a charge or throwing another one has been reduced from 0.75 seconds to 0.15 seconds.
  • Removed the delay between swapping to a grenade and the ability to aim it.

Bug Fixes

  • Fixed an issue where Remote Explosives could destroy the meteor in Dusty Divot.
  • Assault Rifles no longer appear to eject multiple bullet casings per shot.
  • Fixed an issue preventing players from using the Launch Pad when multiple players activated it at the same time.

Gameplay 

  • Added ‘Auto-Pickup’ option for pickups on PC and consoles.
    • This will automatically pick up Weapons and Consumables when walking over them (as long as inventory slots are still empty). They will be placed in the next available inventory slot.
    • This option can be enabled in the Settings menu.
  • 50v50 V2 Adjustments
    • DBNO damage per tick lowered from 10 to 5.
    • Chest spawn rate increased from 50-70% to 75-90%.
    • Final circle is shortened from 5 minutes to 3 minutes.
      • This last circle exists for 60 seconds before gradually closing in over an additional 60 seconds.

Bug Fixes

  • Fixed an issue where Turbo Building would stop if you pressed another button before releasing the other.
  • Fixed an issue allowing players to bypass weapon equip times after canceling a consumable use animation.
  • Players can no longer crouch through the vents of the research facility in Dusty Divot.
  • Fixed an issue causing door prediction to get stuck and make it so a player could never open doors.
  • Fixed an issue that caused an incorrect displaying of selected cosmetic items in the lobby.
  • Patched up a hole in the terrain near Lucky Landing.
  • Fixed an issue that made chests appear to be unopened when they have already been looted.
  • Fixed an issue allowing player to sprint at full speed in a section of the Loot Lake water.

Performance

  • Improved overall server performance.
    • The server tick rate has been increased from 20 to 30 updates per second.
    • This allows for more responsive movement and shooting, and reduces effective ping times for all players.
    • Network bandwidth has increased slightly.
  • Improved material loading by 2x, which should help buildings and characters stream in faster and reduce hitching.
  • Fixed large hitches that occurred when certain cosmetic items were encountered for the first time in a match.
  • Improved framerate when using Hop Rocks by optimizing its particle effect.
  • Fixed remote players appearing to jump far too high when their connection went bad or there was a server hitch.

Audio/Animation/Art

  • To help differentiate between above/below footstep sounds, we’ve added an additional layer to steps that are above you based on the surface type.
    • Wood has creaks, Stone has crunches + gravel noises, and Metal has rattles.
  • Lowered the volume of the weak points that appear when harvesting.
  • Boosted the volume of Grenade Launcher explosions to more closely match volume of other explosions.
  • Improved how wind fades out prior to landing when using a glider.

Bug Fixes

  • Fixed an issue that would cause audio to cut out on elimination.
  • Fixed an issue that would cause a spectated player’s footsteps/jumps/lands to sound like they were to the left/right if they were moving, especially when looking through a scope.
  • Emoting in the lobby can now be triggered by clicking the right analog stick.
  • Added an emote button to the bottom of the screen while in the lobby.
  • Nvidia Shadowplay Highlights now defaults to off (PC only).

Bug Fixes

  • Fixed an issue that prevented map input from working while spectating.
  • Fixed an issue where teammate map indicators wouldn’t display during a match.
  • Fixed an issue that prevented the consume timer from displaying while consuming a Hop Rock.
  • Fixed an issue that caused the trap placement UI to display while looking at surfaces that do not allow trap placement.
  • Fixed an issue where the minimap arrow wouldn’t display properly while spectating a player.

Bug Fixes

  • Fixed an issue that allowed Sprays to affect objects that moved (player-worn bush, soccer balls, etc.).
  • Fixed an issue that caused Battlehound’s pants to clip through his tunic when running.

Save the World 

Missions + Systems

  • Introducing the Perk Recombobulator (For more info, check out our blog here)!
    • To access the Perk Recombobulator, visit the item upgrade screen and navigate to the Upgrade > Modify Perks option.
      • This system is available after completing Plankerton Storm Shield Defense 2.
      • Upon completion, players unlock a sequence of tutorial quests for the Perk Recombobulator along with enough resources to complete them.
      • Players who have already completed Plankerton Storm Shield Defense 2 will already have the quests unlocked, including the initial resources.
    • Using the Perk Recombobulator, players can choose their schematic perks, as well as upgrade their strength.
      • You can select the perk you want in the slot from a list of perks that fit in that slot, with no random rolls required!
      • With two new tiers of power for perks, schematics can ultimately become more powerful than ever before!
    • Schematics earned before v4.2 (legacy schematics) are required to undergo a conversion process before their perks can be modified.
    • The Perk Recombobulator uses brand new resources!
      • RE-PERK (used to both change and upgrade perks)
      • PERK-UP (used to upgrade perks)
      • FIRE-UP (used to switch element to fire)
      • AMP-UP (used to switch element to nature)
      • FROST-UP (used to switch element to water)
    • Perk resources will be in the Event Store (available Wed., May 16 at 8pm ET).
  • Added the ability to upgrade Weapon and Trap Schematic Rarity.
    • Uses the same recipe as Hero Rarity Upgrade.
    • Legacy schematics must be converted by the Perk Recombobulator before their rarity can be upgraded.
    • Unlocked by the 2-Star Evolution Skill Tree Nodes for weapons and traps.
  • Updated Mission Rewards and Mini-Boss Mission Alerts to sometimes award RE-PERK and PERK-UP as secondary loot rewards, beginning in early Plankerton. As a result:
    • Crafting Materials (Ore, Gizmos, etc.) will appear significantly less often in later zones.
    • XP and Evolution Materials (Drops of Rain, Lightning in a Bottle, etc.) will appear slightly less often.
  • Elemental Storm Mission Alerts are now available.
    • All elemental Husks in these zones will be locked to the zone’s element.
    • Each zone awards Elemental Perk currencies for their respective elements: FIRE-UP, AMP-UP, and FROST-UP.
      • These currencies can be used in combination with RE-PERK to change the elemental perks on weapon schematics.
    • Quota: 2 each
  • Repeatable Quests are now available that award Perk currencies.
    • Open Caches quest awards RE-PERK currency.
    • Kill Mist Monsters quest awards RE-PERK currency.
    • Kill Fire, Nature, and Water Husk quests award the appropriate Elemental Perk currencies.
      • NOTE: Elemental Husks can be found in Plankerton or higher areas.
    • Kill a Chrome Husky quest awards RE-PERK currency.
  • Repair the Shelter raid
    • In order to reduce the length of the raid fights, they are no longer timed fights.
    • Players are now required to eliminate a set number of enemies for each raid.
      • The final encounter is still time-based.
    • The number of enemies will increase by 10 enemies each of the first 3 raids and then remain at 3rd raid values.
  • Mini Llama rewards now scale for Storm Shield Defenses.
    • Before, players could earn a fixed amount of Mini Llamas (1-4) based on mission performance, as it didn’t take difficulty into account.
    • The new reward breakdown for Mini Llamas is as follows:
      • Stonewood: 1 to 4
      • Plankerton: 2 to 5
      • Canny Valley: 3 to 6
      • Twine Peaks: 4 to 7
  • Mission Scoring Update:
    • Following Build Recommendations for a mission is no longer required to maximize score or rewards.
    • Shifted Build Recommendation score & rewards to Mission Victory Badge.
  • Critical Rating:
    • Critical Rating is the new way we will be evaluating Critical Chance in game.
    • All perks that would previously grant Critical Chance now grant Critical Rating.
      • The new system adds up all of your Critical Rating.
      • Critical Rating is then converted into Critical Chance.
      • This Critical Chance is then added to your weapon’s base Critical Chance value.
    • Critical Rating changes only affect newly-acquired Schematics, or Schematics that are converted using the Recombobulator.
    • All Heros and Defenders have been changed to use Critical Rating.
    • As a part of these changes base Critical Chance on all ranged weapons has been increased by 5%.

Bug Fixes

  • Fixed an issue where certain missions didn’t grant rewards.
  • Fixed an issue where players that previously didn’t receive rewards will now receive these rewards.

Heroes

  • Changed the following Hero Perks to the new Critical Rating system (these new values are roughly the same as the old Critical Chance perks):
    • Eagle Eye
      • Increases Critical Rating with Pistols by 18.
    • Hammer Critical Chance
      • Increases Critical Rating with Blunt Melee by 18.
    • Hammer Critical Chance support perks
      • Increases Critical Rating with Blunt Melee by 8 / 13 / 18 (Star Level 1 / 2 / 3).
    • Anatomy Lessons
      • Increases Critical Rating with Edged Melee by 18.
    • Anatomy Lessons support perks
      • Increases Critical Rating with Swords, Axes, and Scythes by 8 / 13 / 18 (Star Level 1 / 2 / 3).
    • Adjustable Choke
      • Increases Critical Rating with Shotguns by 8 / 13 / 18 (Star Level 1 / 2 / 3).
    • Pain Mastery
      • Assassination stacks now grant 3 Critical Rating (per stack) for Edged Melee weapons.
  • Defenders
    • Ranged Critical Chance Perk
      • Increases Critical Rating with ranged weapons by 13.
    • Melee Critical Chance Perk
      • Increases Critical Rating with melee weapons by 13.
  • Ninja
    • ‘Fan of Stars’ now affects a wider area at closer ranges.

Bug Fixes

  • Fixed an error with the tooltip for ‘Sureshot’ where it read as “Critical Chance” instead of “Critical Damage”.
  • ‘Shockwave’, ‘Throwing Stars’, ‘Crescent Kick’, and ‘Warcry’ no longer cost Energy if canceled quickly by switching to a weapon.
  • Fixed an issue which could cause ‘Frag Grenade’ not to fire on release.
  • Fixed an issue where ‘Pre-Planning’ support perk wasn’t being applied correctly on the Constructor subclass ‘Demolitionist’.
  • Fixed a tooltip issue which could cause all of the Constructor ‘BASE’ perks to not display correctly.
  • Fixed a tooltip issue which could cause all of the Outlander’s ‘Phase Shift’ perks to not display correctly.
  • Fixed an issue which could cause the ‘Enduring Machine’ perk to apply to all allies, and not just the owning Constructor.
  • Fixed an issue where using ‘Phase Shift’ when very close to an enemy could cause the ‘Phase Shift’ to move to unintended locations.
  • Fixed some issues that could cause fast firing shotguns to lag out ‘Shock Gunner’ Outlanders.
  • Fixed the tooltips of The Tactical perks ‘Feel the BASE’ and ‘Cluster Bomb’ to indicate that they do not stack.
  • Fixed an issue that caused ‘Throwing Stars’ to collide with the weapon Monsoon when thrown.
  • ‘Bang and Pow’ radius value is now consistent with other tooltips.

Weapons + Items

  • Quad Launcher available in Weekly Event Store (available Wed., May 16 at 8pm ET).
    • Holds 4 incendiary rockets that leave balls of fire behind after they explode.
  • Added several new perks. These cannot appear on legacy Schematics (Schematics earned before v4.2).
    • Building Heal (Trap only)
      • Heals the attached building by x% of its max health every 10 seconds.
    • Effect Duration (Trap only)
      • Increases the duration of any effects applied by the trap.
      • This also replaces “+x stun duration” on new schematics.
    • Increased Building Health (Trap only)
      • Increases the max health of the attached building by x%.
    • Attack Speed (Melee only)
      • Increases attack speed of melee attacks by x%.
    • Damage Resistance (Melee only)
      • Grants x% damage resistance while weapon is equipped.
    • Life Leech (Melee only)
      • Heals player for x% of damage dealt.
    • Movement Speed (Melee only)
      • Increases movement speed by x% while weapon is equipped.
    • Damage vs Mist Monsters and Bosses
      • Increases damage by x% against Mist Monsters and Bosses.
    • New element type: Physical
      • Deals non-elemental damage, but has significantly higher base damage.
  • Added new unique perk for Founder’s Revolt
    • Only available after converting legacy Schematic via Perk Recombobulator.
    • Not available on any other Schematics.
    • Bullets ricochet to one nearby target, dealing 100% of the damage dealt to original target.
  • Added new unique perk for Founder’s Blazing Masamune
    • Only available after converting legacy Schematic via Perk Recombobulator.
    • Not available on any other Schematics.
    • Every 6th successful attack triggers an explosion, dealing damage in a small radius.
  • Founder’s Blazing Masamune no longer deals energy damage (only fire damage).
  • Remote Explosives, Impulse Grenades, and Clingers no longer take up inventory space. Updated their description to reflect that they don’t persist outside of the mission.
  • Critical Chance Schematic perks grant 10 / 15 / 20 / 25 / 30 Critical Rating.
    • Legacy Schematics still use old Critical Chance values
  • Headshot damage perks are now multiplicative instead of additive.
  • Weapon Affliction mechanics have changed:
    • Afflictions now stack based on their Element (Physical / Energy / Nature / Fire / Water).
    • Afflictions no longer stack per weapon type (Melee vs Ranged).
      • (Example) Enemies may have a maximum of 1 weapon-based affliction active on them per element per player.
    • Affliction now refreshes on reapplication even if the duration of the original affliction has not yet run out.

Bug Fixes

  • Fixed an issue where the area of effect component of the Dragon’s Fury launcher did not damage the environment.
  • Fixed an issue where the Boost Trap preview would be the incorrect size.
  • Fixed an issue where the previews for the Ice Floor Trap and Flame Grill Trap would show in the incorrect location.

 Gameplay

  • Changes to instanced pickups:
    • All instanced pickups are only visible for the player that can pick them up. This includes presents awarded from secondary missions.
    • Removed the nameplate from instanced pickups.
    • More items from enemy Loot Drops will be instanced. These include tiered crafting ingredients, rare crafting ingredients, and Ore.
  • Utility Traps (Jump Pads, Boost Pads, Healing Pads) now arm immediately when placed, regardless of whether the structure they are placed on is fully built.

Bug Fixes

  • Whisper .45 no longer blocks close range shots while standing near a wall.
  • Krypton Pistol now consumes the correct materials when it is crafted.
  • Fixed issue where BluGlo Siphons had no collision with projectiles.

UI

Bug Fixes

  • Fixed a visual issue where the game would display the wrong image for the reward (chest, present, box, etc.) that was being opened after the mission.
  • Fixed an issue where the Event Store could not be navigated when there were no event items to purchase.
  • Hid the controller input symbol covering the checkbox on the Storm Shield UI menu.
  • Fixed a problem where the option to expand shield in the Storm Shield UI menu became unusable with a controller.
  • Fixed an issue where after evolving an item players were returned to the Schematics screen.
  • Restored proper controller input to Collection Book.
  • Fixed a case where the Level Up button in the Inspect menu could stop working temporarily on consoles.
  • Fixed missing HP bar for some damaged plants.

Enemies

Bug Fixes

  • Fixed Shielder popping when repositioning himself around the enemy he is providing a shield for.
  • Fixed Blockbuster Husky showing up twice in some missions.
  • The Taker swoop attack no longer damages players through walls.
  • Fixed Building Blocker Mini-Boss modifier not actually blocking buildings.

Mobile 

  • HUD customization added.
    • This is version 1.0, we’ll continue to build this out.
  • Added an optimization that limits the number of Sprays rendered at once.
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