A new patch for Fortnite, v5.20, has arrived and packs a number of tweaks including updates for the Double Barrel Shotgun, Steady Storm LTM, Ragnarok in Save the World.
Fortnite v5.20 Patch Notes:
Double Barrel Shotgun
This would make it a high risk/reward weapon, but it’ll be interesting to see if it’s powerful enough to break the SMG meta.
The double barrel shotgun is available in epic and legendary variants, with the epic shotgun dealing 143 damage at “extreme” close range, and the legendary dealing 150 damage.
Steady Storm LTM
In this week’s new Steady Storm LTM, the Storm is relentless and will constantly close in with no breaks.
There won’t be any safe zones on the map, so you’ll have stay vigilant and keep monitoring the map to keep dry.
It should be an interesting addition to the game and might go some way to stop turtling.
Save the World
As for Save the World, Ragnarok – who’s the tier 100 skin for Battle Royale – makes the jump to PvE, and there’s a new set of Horde Challenges.
Full Fortnite v5.20 patch notes:
The remaining time left in the Item Shop and Event Store will now appear correctly in Battle Royale and in Save the World.
Certain interactions will now interrupt reloading.
Reset to Default will now properly reset keys to the default values.
Changing input options will show a confirmation message if replacing a current input bind.
Audio for automatic weapons no longer cuts out after tapping the fire button and then immediately pressing and holding the fire button.
Fixed an issue that could cause multiple selection boxes to appear when using a controller.
Reduced memory usage of internal object reference search systems. This will help prevent out of memory crashes.
Non-English audio device names in the audio settings menu will now display correctly.
Players using voice chat will no longer join the wrong channels when rapidly switching parties, join the wrong voice channels, or be unable to send or receive voice chat in most cases.
The mouse cursor lock state in windowed mode will now function properly. Alt-tabbing will return mouse lock status.
The ‘Sprint Cancels Reload’ option will now function properly with “Sprint by Default” enabled.
Fixed some display issues with the interaction between the display resolution, 3D resolution, and video quality settings in the Options screen.
The keyboard ‘key’ hotkey background has been updated to increase legibility.
Party system is now more responsive to errors related to connection loss when sending certain party messages like kicking and promoting. Should reduce issues with managing party.
Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
LIMITED TIME MODE: STEADY STORM
Steady Storm has one constantly moving storm closing in on the island. Stay ahead of it and take down the other players to earn a Victory Royale!
One Storm that closes in over the course of 15 minutes.
There are no safe zone circles. Keep an eye on the map to predict where the Storm will close in.
The Storm does 10 damage per second.
Profile Stats (K/D & Wins) and Challenges are tracked in this mode.
WEAPONS + ITEMS
Double Barrel Shotgun added.
Available in Epic and Legendary variants.
Can be found from floor loot, chests, Supply Drops, and Vending Machines.
Delivers high burst damage at very close range but damage falls off heavily at distance.
Fires 10 pellets like other Shotguns, has a larger spread, lower critical damage multiplier (1.25x), and a 2 second cooldown time when swapping weapons.
Up to 143 base damage per shot at extreme close range.
Up to 150 base damage per shot at extreme close range.
Vending Machine rebalance:
Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity.
Common Vending Machine
Spawn chance reduced from 7.27% to 6.67%.
Material cost reduced from 100 to 75.
Uncommon Vending Machine
Spawn chance increased from 14.55% to 20%.
Material cost reduced from 200 to 150.
Rare Vending Machine
Spawn chance increased from 14.55% to 20%.
Material cost reduced from 300 to 225.
Epic Vending Machine
Spawn chance increased from 5.45% to 18.67%.
Material cost reduced from 400 to 300.
Legendary Vending Machine
Spawn chance increased from 3.64% to 8%.
Material cost reduced from 500 to 375.
Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66%
Reduced Remote Explosives drop count and max stack size.
Drop count reduced from 4 to 3.
Max stack size reduced from 10 to 6.
Added a higher accuracy penalty to jumping and sprinting for Dual Pistols, Submachine Guns, and Hunting Rifles.
Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended.
Fixed replication issues caused by interacting with a Guided Missile.
The weapon fire position now more closely follows the actual player position when crouching and un-crouching.
Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
Crouch does not interrupt emotes anymore and is disabled when emoting.
Certain player models will no longer obstruct camera angles or block crosshairs on slopes.
Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server.
The camera will no longer instantly transition when attempting to aim certain weapons while in midair.
Trap selection will no longer unintentionally cycle when switching to available traps.
Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch.
Visual effects will now properly play when a vehicle impacts an environment prop.
Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK.
Fixed an occasional failure of glider deploying after exiting a Rift.
Switching weapons after an emote will now play the correct weapon switch animation.
Slurp Juice will no longer continue to heal or provide shields after being knocked down.
Player placed map markers will no longer appear to jitter on the minimap or in the world.
Significant GPU optimization on Switch. Moved to the high-end forward renderer. This increases dynamic resolution by 10% in expensive scenes.
Optimized the way explosives modify buildings to lighten the load on dedicated servers.
Building props have more efficient network usage when taking damage.
Melee animation trails now use significantly less network traffic.
Optimized C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact.
Added new equip sounds to grenades.
Add the ability to honk while driving the ATK.
Lowered the volume of impact sounds when harvesting vehicles.
Added audio effects for when spectating squadmates leave the match.
In the Locker menu, glider audio will fade out when it’s unselected.
Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch.
Audio for the rocket incoming sound will now properly play during close range fights.
Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.
Footsteps will no longer sound uneven for players outside your field of view.
Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.
The Challenges menu can now be opened in-game.
Additionally, Daily and Suggested Challenges have been added to the in-game map screen.
Modified the Battle Royale Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away.
Show off your skills in the elimination feed when you land a trick in All Terrain Karts.
Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area.
Eliminations at Haunted Hills Challenge will now display as hard.
Players who have unlocked the ability to select color styles for the Carbide and Omega Outfits will no longer randomly become locked out of that option.
The ‘Toggle Favorite’ option no longer shows when selecting styles.
The Build Bar no longer stays active if it was active on the warmup island.
Quest updates and vehicle key hints no longer overlap on the HUD.
Punctuation in the Challenge descriptions has been corrected.
Fixed clipping on the Item Return screen for systems with aggressive Safe Zone settings.
Changing setting while inside the Battle Bus will no longer bring up the full HUD earlier than intended.
The HUD will now show the vehicle currently being driven rather than the one that was driven last.
ART + ANIMATION
Updated the effect of lighting on character models.
Added equip and holding animations for all grenades.
The size of the Soccer ball in the juggling emote has been fixed.
Leaning while on All Terrain Karts no longer cancels emotes.
Player models will no longer appear twisted while controlling the Guided Missile.
Cameras no longer get stuck in a bad state while following the Battle Bus.
Rapidly skipping through a replay on non-desktop platforms no longer causes a crash.
The players remaining counter for the 50v50 LTM now appears properly when viewing replays.
The damage numbers toggle in replays now works properly.
Damage numbers now properly appear on the final elimination during replays.
Player list on the Map screen now works correctly using a gamepad.
Health and shield bars on map screen player list now display correctly.
Customizable fire mode selection screen added to mix and match fire modes.
Added FPS (frames per second) mode setting for mobile devices.
Added another individual quickbar button to the HUD layout tool.
Added mobile Elimination Feed.
Separated Quickbar buttons are more visible in the HUD Layout tool.
Harvest tool will now alternate between itself and the previously selected item when tapped.
Completed or expired Challenges are now cleared while navigating between Challenges.
Ramps will no longer be built through other ramps.
Shooting when interacting with objects no longer occurs.
Fixed inconsistency with mobile low power mode support.
SAVE THE WORLD
MISSIONS + SYSTEMS
Introducing Weekly Horde Challenge Missions:
Each week during the run of the Road Trip event, there will be a new Weekly Challenge mission in the Challenge the Horde zone.
These zones include specially crafted challenges to push player’s skills using a variety of modifiers and wave compositions.
Weekly Horde Challenge 1: Minibosses
Weekly Horde Challenge 1 Quest rewards include:
First completion: Choose 1 of 3 Legendary Flintlock ranged weapons.
Repeatable quest: 75 Roadtrip Tickets.
As a thank you for our sticking with us during our Birthday Llama issues we’re giving away three free Birthday Llamas.
Available in the Loot Tab!
A new side quest chain is now available after completing Plankerton: Storm Shield Defense 5.
Completing these quests earns you two new Survivors.
Increased the Required Power Ratings on Canny Valley and Twine Peaks missions
Added Required Power Ratings to Challenge the Horde missions:
Destroy the Encampments mission now ends upon all encampments being defeated or the mission timer reaching 0, whichever comes first.
Players can complete either a Category 2, Category 3, or Category 4 Fight the Storm mission to complete the Put It Through Its Paces Quest.
Discovering Bunkers in the Desert Biome will now give progress for the quest Canny Underground.
Mission Control has been added to Fight the Storm, Deliver the Bomb, Repair the Shelter, Evacuate the Shelter, and Launch the Rocket.
Now all difficulty increases and mission start will require votes.
Voting to start the mission is only required until mission ready timer ends, currently set to 10 minutes.
Fixed an issue where rejoin was unavailable after crashing out of a session.
Fixed an issue where SEE-bot could not properly activate in Repair the Shelter missions.
Twine Peaks Storm Shield missions will now spawn Outlander Fragments during the defense.
Fixed an issue where some players were unable to complete Founders quests.
Mythic Ragnarok Outlander comes to the Event Store.
Available August 8th, at 8PM ET.
Features New Subclass – The Dark Viking.
New Ability: Seismic Impact: Punch the ground causing it to rupture knocking back up to medium size enemies and dealing energy damage in a 2 tile line.
Fault Line: Seismic Impact’s cooldown is lowered by 6 seconds.
Sustained Impact: Seismic Impact’s stamina cost is lowered by 15.
Return To Sender: Seismic Impact returns to its original impact location.
Fixed an issue where War Cry’s Mighty Roar perk would not apply to allies who were obstructed by the environment.
Fixed an issue where equipping Goin’ Commando caused the players feet to slide.
Fixed an issue that caused Rare Centurion Hawk to not increase star level when evolved.
Maximum overload now shows the correct damage value in the tooltip.
Fixed an issue that caused players to be stuck when Charged Fist is interrupted.
Fixed an issue that caused Assassination visual effects to linger after Assassination discharged.
Fixed tooltip formatting of Fan of Stars perk in the abilities tab.
WEAPONS + ITEMS
The Aim Down Sights reticle for the Break shotgun now more closely resembles the hipfire reticle.
Changed the following shotguns to have a tighter reticle to more accurately represent their range:
Fixed the following weapons to work correctly with the Software Hero Perk:
Improved the reliability of the Walloper’s Leap Attack dealing damage and playing visuals properly.
Fixed an issue where the Epic Fishing Hook had stats that were too low.
Fixed an issue where Helium Shotgun impact effects would appear in the air near Encampments.
Freedom’s Herald (and rarity variants) can no longer roll Magazine Size or Fire Rate perks, as this weapon can not hold more than one round.
Adjusted all cameras to provide better consistency between Aim Down Sight and hip fire.
Players searching for Truck Stops in Route 99 should find them more often.
Terrain will no longer generate next to each other in Desert and Route 99 biomes, this prevents the pit of doom where players can’t build out and are stuck.
Various missions that should not have spawned in the Desert sinkhole now won’t spawn there.
Fixed some animation issues in the Mission Activation panel.
Fixed an issue where Deliver the Bomb track distance was too short in Route 99.
Fixed a couple of hard to build out of pits in Desert and Route 99 biomes.
The fourth player joining a Build a Fort mission no longer spawns underneath the terrain.
The Super Shielder now correctly takes damage from those who do not have permission to build/do damage during a Storm Shield Defense.
Fixed an issue where multiple Gunslinger enemies would spawn.
Fixed an issue where players were unable to rejoin after hard closing the game.
Added ability to rebind “J” as a movement key.
Added new announcement for when a player is completely out of building materials while they have Auto Material Change enabled.
Added a context menu to card buttons of the collection screen.
Elemental Storm Zones now show the correct element when the alert window shows.
Fixed an issue where multiple section items would remain highlighted in the Collection Book.
Fixed an issue where if you rapidly dismissed and then reopened the chat window using a gamepad it would force you into Build Mode.
Fixed an issue that caused multiple reward pages to appear in the Collection Book.
Fixed split second hover of bottom option in Alterations option list when selecting an alteration to change with a controller.
Fixed an issue where the evolution picker would incorrectly choose an evolution when re-entering evolution confirmation screen.
Fixed Credits not running to the end.
Fixed unexpected sound effects playing in the Mission Activation panel when using a mouse and keyboard.
Purchasing multiple free Llamas no longer claims you have 0 v-bucks when you actually have some.
Fixed an issue where the vote notification indicator sometimes showed incorrect information.
Fixed an issue where the Mission Activation could show an incorrect countdown timer.
Fixed an issue where the mouse cursor could disappear if a player clicked on certain parts of the Mission Activation Widget.
Fixed small world props rendering at extreme distances.
Fixed an issue that could cause menu music to stop playing.
Fixed an issue that could cause campfire sound effects to overlap each other.
PUBG Mobile Surpasses $9 Billion in Lifetime Revenue
PUBG Mobile has reached $9 billion in global lifetime revenue and has notched 1.1 billion installs worldwide across the App Store and Google Play, according to data from Sensor Tower.
The mobile version of PUBG experienced 104.4 million installs globally between January and September 2022, which represents a 27% decline year-over-year from the same period in 2021, additionally, PUBG Mobile made $1.6 billion between January and September of this year, also a 27% decrease from the $2.2 million generated from Q1 to Q3 last year.
Looking at another popular title, MiHoYo’s RPG Genshin Impact, they generated $1.4 billion in consumer spending between Q1 and Q3 2022. The game celebrated it’s second anniversary in style, hitting $3.7 million in lifetime revenue around the time, according to Sensor Tower.
MiHoYo’s RPG has amassed 126.4 million installs on mobile to this date.
Tencent Facing Allegations of Infringing on Mobile Legends: Bang Bang
Tencent will appear in court on this Tuesday to face allegations of copyright infringement in China, filed by Shanghai-based studio Moonton Technology, according to the South China Morning Post.
Per the report, Tencent is accused of infringing on the rights of Mobile Legends: Bang Bang, one of the biggest mobile titles in Southeast Asia and faces allegations that include rights to authorship, reproduction and communications regarding the game.
Ubisoft’s Hungry Shark Reaches 1 Billion Downloads
Ubisoft is celebrating the long-standing success of it’s most downloaded mobile series ‘Hungry Shark’, which initially launched back in 2010 and has since surpassed over 1 billion downloads, an impressive feat.
Ubisoft has confirmed, via a release, that the Hungry Shark franchise has hit one billion downloads globally across mobile platforms, making it Ubisoft’s most-downloaded mobile franchise.
“We’re really proud to reach this incredible milestone and I’d like to thank the teams involved for their hard work as we look ahead to some exciting announcements in early 2023 on the future direction of the studio and to share more on Hungry Shark brand” Ian Harper, Managing Director of Ubisoft Future Games of London said in an official press release.
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