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Fortnite Season 6 Patch v6.0

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Now that Fortnite Season 6 has arrived, it’s time to catch you up to speed with all the changes that have been made with the launch of the new season.

Shadow Stones

  • Consumable typically found around corrupted areas of the map.
  • Using a Shadow Stone will apply ‘Shadow Form’ for a brief period.
  • While in Shadow Form:
  • Unable to use weapons.
  • Become invisible to enemies when stationary.
  • You become more visible and leave behind a Shadow Trail when moving.
  • Gain increased movement speed, jump height and fall damage immunity.
  • Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
  • Phase: Propels you in the direction you are facing, and allows you to pass through objects.
  • The effect lasts 45 seconds but can be exited early by holding down Alt Fire button (aim down sights).

Vaulted Weapons

  • Impulse Grenades
  • Suppressed Sub-machine gun
  • Light Machine Gun
  • Bouncer
  • Remote Explosives

Added momentum functionality to Grapplers. When hitting a moving object (vehicle, player), its momentum will be added to your launch force.

  • Grappler charges reduced from 15 to 10.

Double Barrel damage reduced from 143/150 to 114/120.

Reduced Dual Pistol floor loot drop chance from 1.49% to 0.88%.

BUG FIXES

  • Players will no longer be launched with greater force than intended when using the Grappler in a vehicle.
  • Using a Grappler while using a Launchpad will no longer cause inventory functionality issues.
  • The top half of a players model will no longer clip through walls when using the Grappler while crouched.
  • Fixed a visual issue that could cause the plunger to be visible on the Grappler while the projectile is active.
  • Players are no longer prevented from changing equipment when firing the Grappler while switching weapons.
  • Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.
  • Reduced the amount of force applied when shooting a vehicle with a Shotgun.

GAMEPLAY

New Locations

  • Floating Island
  • Corrupted Areas
  • Corn Fields
  • Haunted Castle
  • Drop in and find the rest in-game!

Custom Controller Bindings

  • Choosing your configuration has changed to a selector on the left side of the menu.
  • After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
  • Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode, the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.

Console – Input-Based Matchmaking

  • Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
  • Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or “Ready” button with.
  • If you start matchmaking with a keyboard and mouse, then you’ll be queued in the PC matchmaking pool. However, you’ll be able to switch to a controller mid-match if you’d like.
  • If you start matchmaking with a controller, then you’ll remain in your platforms normal queue. However, you’ll be unable to switch to a keyboard and mouse mid-match.
  • PC players are unaffected by this change. If you use a controller on PC then you’ll remain in the PC matchmaking queue.

Storm Circle Changes

  • Safe Zone 4
  • Wait time reduced from 90 seconds to 80 seconds
  • Shrink time increased from 60 seconds to 70 seconds
  • Safe Zone 5
  • Wait time reduced from 90 seconds to 70 seconds
  • Shrink time increased from 40 seconds to 60 seconds
  • Safe Zone 6
  • Wait time reduced from 60 seconds to 30 seconds
  • Shrink time increased from 30 seconds to 60
  • Safe Zone 7
  • Wait time reduced from 45 seconds to 20 seconds
  • Shrink time increased from 25 seconds to 50 seconds
  • Radius increased from 1250 to 1650
  • Safe Zone 8
  • Wait time reduced from 30 seconds to 15 seconds
  • Shrink time increased from 25 seconds to 40 seconds
  • Radius increased from 625 to 1090
  • Safe Zone 9
  • Wait time reduced from 30 seconds to 15 seconds
  • Shrink time increased from 25 seconds to 40 seconds
  • Moving Safe Zone circles in the late game now move 50% further from the previous safe zone.

Moved the ATK horn to down on the D-pad to allow for autorun.

BUG FIXES

  • Increased the precision and frequency of rotation values sent over the network so that changes to other player rotations and aim direction appear to be smoother.
  • Improvements made to prevent players from appearing to have jittery movement, especially during skydiving.
  • Caused by incorrect acceleration values being sent over the network.
  • This was also sometimes causing other players to appear to be using the wrong skydiving animation.

PERFORMANCE

Optimized texture binding rendering code on Switch. This improved CPU and GPU performance, resulting in smoother gameplay and higher resolution rendering.

Optimized performance when many players are on screen.

Game thread optimizations

  • Optimized movement for supply drops.

Improved performance and memory for Android devices running Vulkan.

  • This affects the S9+ Adreno, Note 9 Adreno variants.

Memory optimizations for mobile to reduce the chance of encountering low performance when many apps are in the background


AUDIO

Players will now have an option in the Locker to select their preferred music choice. Unlock new music from the Season 6 Battle Pass.

Changed the processing of footsteps to add more contrast between above/below. Below steps now sound more “echoey” like they’re coming from the basement.

  • Footsteps will decrease in pitch the farther they are below you, and increase in pitch the higher they are above you.
  • The volume of footsteps blocked by terrain, buildings, or player built structures has been increased slightly.
  • Find more information on footstep audio updates here.

Increased the distance that you can hear open/close Glider sounds.

Increased the audio range for players skydiving to match that of players gliding.

Added a doppler pitch effect to the gliding audio.

  • This creates that “car pass by” effect as players fly overhead.

BUG FIXES

  • Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.

UI

Updated the Locker layout to fit more item types

BUG FIXES

  • Removed trailing periods and added “the” in the appropriate place in the privacy screen.
  • The display of the purchase button area in the Battle Pass screen will no longer briefly show incorrect information on first entry.
  • Challenge headers will no longer show the wrong category name and style after scrolling.

ART AND ANIMATION

  • Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.

BUG FIXES

  • A minor visual change has been made to the mesh shirt underneath the arms of the Power Chord Outfit.
  • This is to fix visual issues caused by the mesh shirt during certain animations and emotes.

REPLAY SYSTEM

  • Replay playback speed can now be adjusted with a controller when the replay HUD is hidden.
  • Moved “High-Quality FX” flag to Lens settings, and automatically hide certain aperture & focus settings if the depth of field effect isn’t active.
  • Replays now correctly use the movement keys set in the Input settings.
  • Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.

BUG FIXES

  • The third person camera now works with the inverted Y axis option.
  • Alt will no longer open the inventory screen while in a replay.
  • The “Skip Forward” button will no longer stop working during a paused replay.
  • Health bars no longer incorrectly animate when enabled while in replays.
  • Health bars no longer turn green when a downed player is eliminated.
  • Replay follow cameras no longer change targets every time the timeline changes or refreshes.
  • The drone attach camera position is now correct after the timeline has reset/refreshed.

MOBILE

  • Item tooltips in-game will now display more consistently.

BUG FIXES

  • The Guided Rocket turn rate is now consistent with other platforms.
  • Touch controls on the map will now function correctly.
  • Video settings now display correctly on the Note 9.

Market

PUBG Mobile Surpasses $9 Billion in Lifetime Revenue

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PUBG

PUBG Mobile has reached $9 billion in global lifetime revenue and has notched 1.1 billion installs worldwide across the App Store and Google Play, according to data from Sensor Tower.

The mobile version of PUBG experienced 104.4 million installs globally between January and September 2022, which represents a 27% decline year-over-year from the same period in 2021, additionally,  PUBG Mobile made $1.6 billion between January and September of this year, also a 27% decrease from the $2.2 million generated from Q1 to Q3 last year.

Looking at another popular title, MiHoYo’s RPG Genshin Impact, they generated $1.4 billion in consumer spending between Q1 and Q3 2022. The game celebrated it’s second anniversary in style, hitting $3.7 million in lifetime revenue around the time, according to Sensor Tower.

MiHoYo’s RPG has amassed 126.4 million installs on mobile to this date.

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Business

Tencent Facing Allegations of Infringing on Mobile Legends: Bang Bang

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tencent

Tencent will appear in court on this Tuesday to face allegations of copyright infringement in China, filed by Shanghai-based studio Moonton Technology, according to the South China Morning Post.

Per the report, Tencent is accused of infringing on the rights of Mobile Legends: Bang Bang, one of the biggest mobile titles in Southeast Asia and faces allegations that include rights to authorship, reproduction and communications regarding the game.

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Game News

Ubisoft’s Hungry Shark Reaches 1 Billion Downloads

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Hungry Shark

Ubisoft is celebrating the long-standing success of it’s most downloaded mobile series ‘Hungry Shark’, which initially launched back in 2010 and has since surpassed over 1 billion downloads, an impressive feat.

Ubisoft has confirmed, via a release, that the Hungry Shark franchise has hit one billion downloads globally across mobile platforms, making it Ubisoft’s most-downloaded mobile franchise.

“We’re really proud to reach this incredible milestone and I’d like to thank the teams involved for their hard work as we look ahead to some exciting announcements in early 2023 on the future direction of the studio and to share more on Hungry Shark brand” Ian Harper, Managing Director of Ubisoft Future Games of London said in an official press release.

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