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No Man’s Sky Rolls Out Frontiers Update

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No Man's Sky

No Man’s Sky has rolled out a brand new update which is now available on all platforms.

The Frontiers update comes with plenty of updates and more information on Settlements, changes to Base Building, visual improvements information, save streaming, and the bugs that have been addressed.

Settlements

 

  • Mission Board missions that involve locating NPCs can also take players to settlements.
  • Players may submit their credentials to the monument at the heart of the settlement. If accepted by the citizens, they will become Overseer of the settlement and may choose its name.
  • Every settlement and its layout is unique. Each building is procedurally generated, using only parts available for player base building.
  • Settlement status can be seen and managed from the central monument. Once players have constructed their Overseer’s Office, they can also manage the settlement from the terminal in their office.
  • Settlements have five key stats: productivity, population, happiness, upkeep costs, and Sentinel alert level.
  • Improve their stats by researching new technologies, attracting new settlers to the town, constructing new buildings, setting settlement policies, and more!
  • Settlements, where productivity is higher than its upkeep, will generate valuable products for its Overseer to claim for themselves. Higher class settlements will produce more valuable goods.
  • Settlements can fall into debt, for example after commissioning an expensive new piece of technology. Debt is automatically repaid from surplus production. While settlements are in debt, the Overseer may not claim the extra products.
  • Key stat bonuses are awarded in the form of settlement features.
  • Strong features will replace weaker ones. Once the settlement is at the feature limit, weaker features will be awarded as stat bonuses and will not replace a better feature.
  • Over time, the Overseer will be called upon to make decisions. A new Settlers mission has been added to the log to help keep track of these requests. This mission will alert Overseers whenever they are required.
  • Every few hours, the Overseer may be requested to make a decision. These range from greeting strangers, to resolving crimes, to setting settlement policies and research goals.
  • These decisions will help shape your settlement into a thriving town. However, be sure to monitor the Sentinel alert level. This will rise slowly over time, and may trigger an attack on the settlement. The Overseer must be ready to defend their people!
  • The settlement’s citizens will wander the town according to their routines. Their mood is influenced by the overall happiness of the settlement, as well as their own reactions to your decisions.
  • Any settler may be inspected to glimpse a view at their current thoughts.
  • Other settlers will display their thoughts as they wander, allowing the Overseer an insight into the inner lives of their citizens.
  • Opportunities to choose a new building to construct will arise frequently. Choose which buildings to prioritize and make your settlement unique.
  • Once a decision has been made at the terminal in the Overseer’s Office, a construction site will be placed in the settlement. Visit the site and supply resources to fuel construction.
  • Completing the construction of buildings will also award stat bonuses.

Base Building

 

  • The base building menu has been replaced by a new grid of all available parts.
  • The grid allows a quick and easy preview of all existing parts, as well as offering quick access to part selection.
  • From the grid, players can select a part to place or go straight to edit mode.
  • In placement mode, players now have quick access to scale, color, material, and rotation options.
  • In placement mode, players can quickly cycle between related parts or can return to the parts grid to choose their next construction module.
  • A new ‘free placement’ mode has been added. This disables snapping and allows parts to intersect with each other and still be valid to place. It also allows players to freely place parts in mid-air.
  • From placement mode, or direct from the parts grid, players can enter Edit mode and adjust any existing parts. Simply target the part and select the appropriate option.
  • From edit mode, parts can be duplicated for rapid construction.
  • Or, pick up a part to fine-tune it before putting it back in place.
  • Over 250 new base building parts have been added, from decorative to structural.
  • Three new construction sets have been added – timber, stone, and alloy. While still versatile and easy to snap, these new sets are much higher detail and more visually diverse than the previous basic sets.
  • These sets replace the old wood, concrete, and metal sets. The older sets are no longer available to learn but will be kept for existing players.
  • Players who have already researched pieces from the old sets will be awarded parts from the new set for free. The new sets are significantly larger, so be sure to visit the Construction Research Station on the Space Anomaly to browse the full set.
  • The new sets are context-aware and will automatically adjust their visuals to suit their position within a building. For example, walls placed at the top of a multi-story building may add extra trim to their tops, while walls placed at the bottom may feature extra support beams.
  • The Exocraft signal boosters can now locate Trade Outposts.
  • Fixed an issue that prevented the Galactic Trade Terminal from being placed on basic wall pieces.
  • The Galactic Trade Terminal no longer needs power to function in player bases.
  • A number of deprecated and unusable base parts have been removed from the research trees.
  • Signal Boosters are no longer limited to one per region.

 

Visual Improvements

 

  • Space skies have been significantly improved, with all-new visuals for generating nebula effects.
  • Visual effects across the entire game have been significantly improved – destruction, environmental, combat, and much more.
  • The mode select screen has been updated with a new set of images from the community. Thank you to all the dedicated No Man’s Sky photographers!
  • Fixed an issue that caused a single black frame during a teleport.
  • Fixed a number of rendering issues with stars in VR.

 

Save Streaming

 

  • The save/load system has been overhauled.
  • On console, each save is now treated as its own object, rather than all five save slots being bundled together.
  • All existing saves have been automatically backed up.
  • A number of crashes that could occur when saving or loading large and lengthy save games have been fixed.
  • The number of possible save slots has been increased from five to fifteen. The save select screen now supports scrolling to see additional slots/start a new game.
  • The number of discoveries that can be saved locally without uploading has been doubled.
  • Any non-consumable Quicksilver rewards, such as gestures and base building parts, are no longer save slot specific and can be used across all save slots once purchased.
  • Cross-save Expedition rewards, Titles, and Catalogue data will now be cloud-synced along with other save data.
  • Multiple users on the same PC and Windows login will no longer share Expedition rewards, Titles, and Catalogue data.

Other Improvements

 

  • On the Discovery screen, improved the clarity of the button that is used to register completion of all creature discoveries on a planet.
  • The reward for discovering all creatures on the planet has been significantly increased.
  • The clarity of the end-of-expedition countdown has been improved.
  • Season Three will begin soon and will bring an exciting range of new rewards.

 

Bug Fixes

 

  • Fixed a number of mission issues related to other players discovering the target creatures/plants/minerals.
  • Fixed a number of issues where matchmaking with players who had adjusted their clocks would cause the Expedition to end prematurely.
  • Fixed a number of issues that could prevent players from landing despite the location being valid.
  • Fixed an issue that made it difficult to hover-select the final Expedition patch.
  • Fixed an issue that caused the text on the expedition start splash screen to overlap in VR.
  • Fixed an issue that allowed players to start a new Expedition without updating their client to the correct version.
  • Fixed a number of mix issues with Bytebeat and background music.
  • Fixed an animation issue that could occur when stroking a companion immediately before mounting them.
  • Fixed an issue that caused the collision detection for biological horrors to be far too small.
  • Fixed an issue that prevented jetpack trail names from appearing if they had not been unlocked.
  • Fixed a number of camera issues that could occur when using a planetary chart while inside an Exocraft.
  • Fixed an issue that caused some buildings and bases to be labeled incorrectly when entering them.
  • Fixed an issue that could cause players to take hazard damage if their hazard protection was drained but they were no longer in the active hazard.
  • Fixed an issue that caused some markers to have a “time to walk here” estimate despite being on another planet.
  • Fixed a rare crash on Xbox that could prevent players from loading into the game.

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Twitch, National Music Publishers Association Nearing Licensing Agreement

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twitch news

Amazon owned streaming platform Twitch is reportedly nearing a music licensing agreement with the National Music Publisher’s Association (NMPA) that would put an end to the long battle between the publishing organization and the live-streaming platform, according to Billboard.

The reports goes on to state that the two parties have come to an agreement in principle, but there is nothing binding that has been signed. Another source cited in the report said that a deal may be announced by the end of September.

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“Our community was extremely vocal about their desire for a physical edition from the moment we first announced the game,” Ember Lab chief operations officer Josh Grier said. “It’s an honor to create a game people want to add to their collections, and we’re thrilled to be partnering with Maximum Games to make that happen so quickly after the initial launch.”

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1047 Games Says ‘Splitgate’ Only “25% Complete”

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Splitgate

1047 Games, the developer behind ‘Splitgate’, has much more in store for fans of the game, according to creator/developer Ian Proulx who said that the immensely popular PvP game is only 25% complete.

In an interview with TechCrunch, and with some comments to GamesBeat, Proulx talked about the plans for the game, which has generated $100 million in investment capital over the past few months.

“The scope of what we can do is now through the roof,” Proulx explains. “There’s so much we couldn’t think about because we were a tiny team with a tiny budget, but now everything is on the table. We’re focusing on the long term — I look at the game as being 25% done. We don’t need to be Fortnite tomorrow, but now it really is about building the next Riot Games, the next big games business.”

 

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