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EA Dropping Project CARS

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EA has confirmed that they will “stop further development and testing” in the Slightly Mad Studios-developed series ‘CARS’, which was initially launched back in 2015 and employees working on Project CARS will be moved into “suitable” roles “wherever [they] can.”

“Today we announced internally an update to our racing portfolio” EA said in a statement (via GamesIndustry.biz). “Following an evaluation of the next Project CARS title and its longer-term growth potential, we have made the decision to stop further development and investment for the franchise.

“Decisions like these are very hard, but allow us to prioritise our focus in areas where we believe we have the strongest opportunity to create experiences that fans will love. We are focusing on our strengths in our racing portfolio, particularly licensed IP and open-world experiences, and expanding our franchises to be more socially-led with long-term live services that will engage global communities. Games are at the heart of sports and racing entertainment, and with shifting fan expectations, we recognise the need to evolve our games beyond pure play, providing experiences for fans to also watch, create and connect with their friends.

“We are working with everyone impacted by this decision to place them into suitable roles across our EA Sports and racing portfolio, as well as other parts of EA, wherever we can. Our priority now is on providing as much support as possible to our people through this transition.”

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Activision Blizzard Representation Data Report for 2022

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Activision Blizzard has release it’s 2022 representation data report, which includes data on full-time employees who identify as non-binary.

Per the report, women and non-binary individuals make up 26% of its staff. In 2021, women represented 24% of Activision Blizzard (via GamesIndustry.biz).

In 2022, under-represented ethnic groups represented 38% of the publisher, and in 2021 that number was 36%. Additionally, employee ethnicity data represents staff who identify as multi-racial or non-white within the United States only.

While the company said that their goal is to increase roles for women and non-binary staff by 50%, Activision Blizzard hasn’t announced a target for increasing the number of under-represented ethnic groups.

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Sega of America Launches New Office in California

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Sega of America has officially announced that they have opened a brand new office in Irvine, California which will house Sega and its subsidiary Atlus’ internal publishing departments within a single space.

The focus of the new office will be facilitating media streaming opportunities for the North American team.

“The opening of the new Sega of America headquarters in Irvine represents a new era for one of the gaming world’s most esteemed brands,” said Sega global CEO, Shuji Utsumi in an official statement. “This new space helps to foster a genial and team-oriented culture to reinforce that purpose and create new stories and worlds that will entertain gamers for generations.”

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Keywords Studios Opens Office in Romania

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Keywords Studios has officially announced that they have opened a brand new location in Bucharest, Romania, which comes a year after their acquisition of art studio AMC.

“We want to contribute to the development of the industry in Romania, offering people the opportunity to lend a hand in the development of some of the most popular games in the world,” said head of studio Vlad Alexandru in an official statement.

“This studio will also further contribute to the growth of Keywords’ global talent pool which stands at 12,000+ and is increasing by the day.”

 

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