Business
Activision Blizzard Accused of Undermining Efforts to Unionize


Some of the staff at Blizzard Albany, which was formerly known as Vicarious Visions) have accused Activision Blizzard or attempting to undermine their efforts to unionize.
According to Albany Game Workers Alliance, which leading the efforts to improve working conditions at the studio, the publisher as re-hired Reed Smith, which is an organization that offers union-avoidance services.
“Instead of following Microsoft’s lead and committing to a labor neutrality agreement, Activision has made the clear and conscious decision to deny us our basic labour rights while once again spending hundreds of thousands of dollars on a union-busting firm,” they said on Wednesday. They added that Activision Blizzard has “chosen to delay recognition of our union in a futile effort to disband it,” but the group remains “willing to engage with management productively if ABK leadership will commit to high road labour standards.”
Activision Blizzard has responded.
“Given the significant impact this change could have for roughly 150 people in Albany, we believe every employee in Albany who works on Diablo should have a direct say in this decision,” Spokesman Rich George said in a statement issued to Kotaku. “It should not be made by fewer than 15% of employees.”
Activision Blizzard is facing a lot of issues, and this is just the latest drama at Activision Blizzard.
Business
Epic Games Store Hits $820 Million in Player Spending During 2022


Epic Games has officially released financial data related to it’s growing marketplace on PC, showing that $820 million was spent on the Epic Games Store during the 2022 year, and promised support for third-party subscription services and new ‘content hubs’ to help companies promote their titles.
According to the data:
The numbers
- Total users of Epic Games Store PC: 230 million (up 19% year-on-year)
- Epic cross-platform accounts: 732 million
- Daily active users peak: 34.3 million
- Monthly active users: 68 million (up 10%)
- Total spending, incl. Epic’s games: $820 million (down 2%)
- Spending on third-party games: $355 million (up 18%)
- Free games claimed: 700 million
- Number of new PC releases: 626
- Total library of PC games: 1,548 (up 68%)
Epic Games stated on it’s blog that more PC games launched during the 2022 year than in any year prior.
Fortnite, Grand Theft Auto 5, Rocket League, Genshin Impact, and Tiny Tina’s Wonderlands were among the most popular titles related to player engagement and player spending, and Epic Games looks to deepen their focus in 2023 as they aim to improve the store launcher’s performance.
Epic Games also aims to add support for subscription services from third-party publishers and live service products by the end of the 2023 year, adding that they are also working on ‘content hubs’ which will be separate from product pages and will enable publishers to “share information with users in a robust editorial format.”
Business
California Judge Dismisses Gamers Lawsuit Filed Against Microsoft


A federal judge in San Francisco has ruled that the group of 10 plaintiffs “[lacked] allegations” in their lawsuit filed last year that claimed Microsoft’s ownerships of Activision Blizzard would harm consumers and competition in the video games market, according to a filing shared by Reuters.
While US District Judge Jacqueline Corley dismissed the case, she also gave the plaintiffs 20 days to refine their lawsuit and resubmit it, and the group’s lawyer, Joseph Saveri, said that there are plans to officially submit an amended lawsuit with “additional factual detail” that will address the judge’s concerns.
It marks a victory for Microsoft, but their battles are far from over as they still face a hearing over the Federal Trade Commission’s legal complaint, which is currently slated to take place in August of this year.
Microsoft and Activision Blizzard originally expected the transaction to be complete by June 30, 2023.
Business
Super Evil Megacorp Expanding Team for Netflix Project


Catalyst Black developer Super Evil Megacorp has expanded their team following the announcement of their new partnership with content streaming platform Netflix, which include new additions from big name brands like Blizzard, Ubisoft, and Rockstar Games, according to MobileGamer.biz.
These are some of the appointments:
- Tim Hume – lead gameplay tech engineer
- JC Simbulan – lead animator
- Steven Goodwin – senior technical engineer
- Jurie Horneman – lead narrative engineer
- Cassandre Beaumier – production director
- Milo Casali – senior level designer
Netflix’s vice president and head of external games Leanne Loombe commented on the new title in the works for Netflix.
“It’s a big bet for us and we’re very much focused on creating an ecosystem around the streaming content and the game,” Loombe said. “It’s really a transmedia play for us in this brand new IP.”
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